Remarkable Idea – Follow the Flowchart

In this Remarkable Idea, students will play a game as an introduction to using flowcharts. Flowcharts can be very simple or very complex graphic organizers. Students can use flowcharts to assist them with learning new tasks or as a cognitive support for remembering the process for more difficult tasks.

This activity addresses:
  • Critical thinking
  • Cause and effect
  • Alternative methods of access
What you need:
Preparation:
1. On the blank All-Turn-It Spinner overlay, write: 1 point, 2 points, 0 points, lose a point.
2. On the floor (using masking tape) or a white board (using markers) create a flowchart.
3. Example flowchart for the game:
Start (shape=squircle) > Spin (shape=rectangle) > Did you gain points? (shape=rhombus) > flow line “no” should lead to “next players/teams turn” (shape=rectangle) AND flow line “yes” should lead to “Do you have 10 points? (shape=rhombus) flow line “no” should lead to “next players/teams turn” (shape=rectangle) AND flow line “yes” should lead to “You win” (shape=squircle).
4. The “Next player/team’s turn” box should have flow lines connecting to another box that says “Did the other player/team go?” flow line “no” should lead back to “Next player/team’s turn”, flow line “yes” should lead back to “Spin”

What to do:
1. Each player or team begins at the “Start” location of the flowchart.
2. The first team follows the flow chart and spins.
3. Using the iTalk2, they answer if they scored points or not and follow the appropriate flow line.
4. Keep track of each player/team’s points, the first team with ten points wins.

Script:
“A flowchart is a cognitive organizer. It is something we use to help us think, solve a problem, or work through a process. They can consist of a only a few steps or they can have hundreds of steps.”

Vocabulary:
Flowchart: a type of diagram that shows the steps of a process or workflow, and their order by connecting them with arrows.
Terminator: marks the beginning or end of the process; represented by a rectangle with rounded corners or squircle.
Flow line: denotes the direction of the flowchart; represented by a ray.
Process: a step in the flowchart; represented by a rectangle.
Decision: the end of the chart; represented by a rhombus.

Additional Suggestions:
The larger you can make the flow chart, the more fun the activity will be. It will also enable students to get a clear understanding of the different steps of a flow chart.

To add depth and make the game more fun, add extra steps to the flow chart (ie. you could add a rhombus that says “Give up?” and a yes flow line to a rhombus that says, “you can’t give up, spin again!” and a no line that says “Keep going, spin again!”.)

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About Remarkable Ideas
Over the course of more than 30-years, we have discovered amazing ways people use AbleNet products to improve the quality of life for individuals with disabilities. Remarkable Ideas take these amazing discoveries and provide activities that incorporate alternative methods of access to ensure each student can participate, learn important educational and life skills, and have fun.