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Pediatric and School Based AAC Evaluations

When evaluating and treating someone a child with a communication disorder therapist can have a long and tedious process in helping secure a device for a pediatric patient or a school based child. There are several steps involved from the initial evaluation to submitting a device submission report. What tools are available to help us streamline the evaluation process? What are the dos and don’ts report writing when we are completing a device submission report? How can our treatment plan on the report and IEP help the user acclimate to their device?

In this presentation, participants will learn what needs to happen before, during, and after an AAC evaluation for pediatric and/or school based communication device user. The resources, tools and strategies learned during this presentation can help a therapist during each stage of an AAC evaluation and treatment plan. During the presentation tools and strategies for having the most effective AAC evaluations and device submission reports will be discussed and demonstrated. These resources can be easily implemented into a clinician’s evaluation process when working with school based children or pediatric therapy.

Rachell Westby

Rachell Westby

M.C.D., CCC-SLP

Rachel Westby has a Bachelor’s (BA) in Speech Pathology from Columbia College, Columbia, SC and a Masters in Communication Disorders (MCD) from the University Of South Carolina School Of Public Health.

Rachel has 12 years of experience in the field of speech language pathology and have worked as an expert with assistive technology since 2011. First serving as the Pediatric and Adult Neuro AAC Specialist for an outpatient rehabilitation center then transitioning to working with AT and ALS patients with the MN/ND/SD Chapter of the ALS Association's Herbek Sing AT Program, which led me to become the AT Program Manager of the DC/MD/VA Chapter of ALS Association. I am an experienced presenter, and I have presented at Closing the Gap, a national AT conference in 2013, 2014, 2015, 2016. During the last 2 years, I have presented at the Children’s Hospital AT Symposium, CollaborATe in Richmond, VA as well as a host of support groups, medical clinics, and in-services on the topic of AT/AAC for the ALS patient and/or other eye-gaze users.

Beginner

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Classroom-wide Core Vocabulary Instruction for Students with Significant Cognitive Disabilities

This webinar will review an implementation program, called Project Core, aimed at providing classroom professionals with the training, tools and ongoing support needed to deliver classroom-wide communication instruction to students with significant cognitive disabilities. The program specifically targets students who are not yet using speech, sign language or symbols to communicate in flexible ways. The instruction is delivered by teachers, teaching assistants and other classroom staff, and all students have individual access to an augmentative communication system with Universal Core vocabulary. The Universal Core vocabulary consists of 36 highly useful single words that can be used alone or in combination to communicate for a range of purposes on countless topics with a variety of communication partners. Available Universal Core vocabulary formats to support student access through direct pointing, touch, eye gaze selection, and partner-assisted scanning will be discussed, along with an online tool to guide the selection of suitable formats.

Modeling and explicit instruction of the Universal Core vocabulary is incorporated into daily activities and common instructional routines. An overview of available instructional planning guides and self-evaluation and observational checklists will be provided. The development and evaluation of the Project Core implementation program is supported by a Stepping Up Technology Implementation grant from the Department of Education, Office of Special Education Programs. Preliminary analysis of data from 17 classroom sites will be presented. All training materials, tools and support resources are available from the Project’s website at: www.project-core.com.
Required disclaimer: This presentation was produced under U.S. Department of Education, Office of Special Education Programs Grant No. H327S140017. The views expressed herein do not necessarily represent the positions or policies of the Department of Education. No official endorsement by the U.S. Department of Education of any product, commodity, service or enterprise mentioned in this presentation is intended or should be inferred.

Lori Geist

Lori Geist

PhD, CCC-SLP

Lori Geist, PhD, CCC-SLP, is an Assistant Professor at the Center for Literacy and Disability Studies in the Department of Allied Health Sciences at the University of North Carolina at Chapel Hill. Lori is a certified speech-language pathologist with an emphasis in augmentative communication and assistive technology. She has worked in direct service, consultation, and product development related to AAC, language, and literacy intervention for students with complex communication needs. Lori currently serves as the project director for a research initiative called Project Core.

Beginner/Intermediate

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Play, Pause, Stop, Rewind: The Impact of Video in Instruction – Session 3

In this three-part webinar, we will explore a wide range of tools, apps, and software applications that can be used by learners and teachers in a variety of educational projects and classroom activities.

Video is an instructional tool that can support learning in unique and powerful ways. It has the ability to engage viewers more than other traditional types of instructional materials. If 'an image is worth a thousand words,' the use of moving images and sounds in a video can bring content to life and offer students a more concrete and realistic type of learning experience.
Teachers can use video to build comprehension skills, provide feedback to students, show experiments or procedures, give mini-lectures, stimulate critical thinking, or take virtual field trips. The use of video in the classroom supports different learning styles in addition to providing many opportunities for discovery, discussion, and problem solving.
Students use mobile devices on a daily basis. Thanks to modern technology, every mobile device from tablets to cell phones to Chromebooks, include high quality cameras that are able to record high quality video. By encouraging our learners to use everyday technology for academic purposes, we help them discover new and creative uses of mobile devices and teach them many fundamental skills such as research, collaboration, organization, planning, and time management.
Session 3: Will cover a variety of tools, apps, and alternative solutions to support and enhance expressive language and communication skills. Different and accessible ways for all students to express knowledge and understanding will be explored and presented to attendees.

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

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Play, Pause, Stop, Rewind: The Impact of Video in Instruction – Session 2

In this three-part webinar, we will explore a wide range of tools, apps, and software applications that can be used by learners and teachers in a variety of educational projects and classroom activities.

Video is an instructional tool that can support learning in unique and powerful ways. It has the ability to engage viewers more than other traditional types of instructional materials. If 'an image is worth a thousand words,' the use of moving images and sounds in a video can bring content to life and offer students a more concrete and realistic type of learning experience.
Teachers can use video to build comprehension skills, provide feedback to students, show experiments or procedures, give mini-lectures, stimulate critical thinking, or take virtual field trips. The use of video in the classroom supports different learning styles in addition to providing many opportunities for discovery, discussion, and problem solving.
Students use mobile devices on a daily basis. Thanks to modern technology, every mobile device from tablets to cell phones to Chromebooks, include high quality cameras that are able to record high quality video. By encouraging our learners to use everyday technology for academic purposes, we help them discover new and creative uses of mobile devices and teach them many fundamental skills such as research, collaboration, organization, planning, and time management.
Session 2: The use of video to build receptive language and comprehension and how to incorporate video into lessons, reading-to-learn activities, and presentations.

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

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Play, Pause, Stop, Rewind: The Impact of Video in Instruction – Session 1

In this three-part webinar, we will explore a wide range of tools, apps, and software applications that can be used by learners and teachers in a variety of educational projects and classroom activities.

Video is an instructional tool that can support learning in unique and powerful ways. It has the ability to engage viewers more than other traditional types of instructional materials. If 'an image is worth a thousand words,' the use of moving images and sounds in a video can bring content to life and offer students a more concrete and realistic type of learning experience.
Teachers can use video to build comprehension skills, provide feedback to students, show experiments or procedures, give mini-lectures, stimulate critical thinking, or take virtual field trips. The use of video in the classroom supports different learning styles in addition to providing many opportunities for discovery, discussion, and problem solving.
Students use mobile devices on a daily basis. Thanks to modern technology, every mobile device from tablets to cell phones to Chromebooks, include high quality cameras that are able to record high quality video. By encouraging our learners to use everyday technology for academic purposes, we help them discover new and creative uses of mobile devices and teach them many fundamental skills such as research, collaboration, organization, planning, and time management.
Session 1: Video tools that are needed to record, capture, download, enhance, edit, add captions and animation on different platforms and devices.

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

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Using Skoog, an Accessible Music Interface, to Support Communication, Creativity, and Play!

This webinar will look at the role of music in development and communication, and how technology can be truly 'assistive' in supporting music activities with a particular focus on the Skoog platform.

Whether we are running for a bus, laughing with friends, talking or sharing a game of peekaboo with a child, our natural musicality pervades every aspect of our physical lives and provides the neural substrate of motivated psychological time that is the very basis for communication both verbal and non. Engaging in musical play can be thought of as a ‘soft play area’ (kindergarten play park) for exploring communicative skills, with rhythm providing the various apparatus/structure on which to play, the textures, colours and games come from melody, harmony, timbre and the myriad of sonic possibilities music affords. Adults, peers and caregivers act as the kindergarten teacher, guiding us to area’s suited to our abilities and holding our hand when we wish to climb higher or jump further, keeping us safe and helping us grow in confidence.
Musical activities are an integral part of developing communication and need to play a role in the development of all students. Skoog has been created to enable students with accessibility needs to access the world of music and creativity through play, supporting the development of their natural musicality.
"Music is a language we all understand" (Sir Duke, Stevie Wonder, 1976)

Dr Benjaman Schogler

Dr Benjaman Schogler

Ph. D

Developmental Psychologist, Musician, Technologist: Ben is passionate about making music accessible for all young people. Part of the NESTA team that invented the SKOOG - a revolutionary new musical instrument for disabled children. Ben is now Creative Director at Skoogmusic Ltd developing new ways to play and promoting the benefits of active music making for all.

Skoogmusic Ltd. is a developer of accessible music technology products. Originally a spin-out company from Edinburgh University, it was founded in 2009 in Edinburgh with a goal of “music made easy”. Development of the latest Skoog (now wireless) was funded in part by a successful crowdfunding campaign in 2015, and the team has just launched the product globally with a range of retail partners.

Beginner

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Choose and Learn with Your Eyes Using myGaze

Eye trackers are tools that measure how our eyes behave. They monitor what we look at, for how long, and where our eyes go. For many years eye-gaze technology has been used as an alternative-access method for individuals with physical disabilities. It allows a person to operate a computer or control the environment without having to drag a mouse. And it is faster, easier, and more efficient than other access methods. Recently, however, eye-gaze devices are used more and more in the classroom, especially in environments that provide different methods to access content and promote inclusion for learners of all abilities. That’s because eye-gaze technology is more affordable and easier to setup and utilize. In this webinar we will explore the myGaze device, a very popular eye tracker from Visual Interaction. This device is user-friendly, simple to setup and calibrate, and requires no training. It is small and lightweight and can be attached to most monitors and laptops. Paired with a powerful mouse emulation software (EyeMouse Play), myGaze can be used to control other software, navigate websites, access learning materials, play games, and communicate. With specific software, it is also a valuable assessment tool that can provide information about what a student focuses on, what attracts his/her attention, and what he/she understands. Workshop participants will view many examples of activities created for various software applications and designed for eye-gaze users to promote participation, engagement, and inclusion. Resources and strategies will be shared with attendees. Materials for Classroom Suite will be posted to the Classroom Suite Activity Exchange.

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

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Communication Devices in an Inclusive Classroom

This webinar looks the use of single and multiple message communication devices and how they can be used as an integral part of the school day. We’ll examine vocabulary, motivation and share ideas and examples that you can use in your classrooms the very next day.

Ian Bean

Ian Bean

Independent Special Needs ICT consultant and trainer

Ian Bean, former teacher and ICT coordinator at Priory Woods School, Inclusive Technology's Consultancy and Training Manager now Independent Special Needs ICT consultant and trainer specialising in the use of ICT and assistive technology to support learners of all ages with severe and complex additional needs.

Beginner/Intermediate

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Getting the Most From Your Switches AWAY From The Computer

This webinar looks at the development and generalization of switching skills away from the computer. We examine the role of switch controlled toys, lighting and other electrical equipment and single message and step-by-step communication devices in the teaching of switching skills.

Ian Bean

Ian Bean

Independent Special Needs ICT consultant and trainer

Ian Bean, former teacher and ICT coordinator at Priory Woods School, Inclusive Technology's Consultancy and Training Manager now Independent Special Needs ICT consultant and trainer specialising in the use of ICT and assistive technology to support learners of all ages with severe and complex additional needs.

Beginner/Intermediate

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Making Something Happen

This session will look at the early stages of using switches as an access method for communication and learning. We’ll examine experiential learners and how we might facilitate the transition toward early control with switches and how we might meaningfully embed the use of switches at a cause and effect level across the school day.

Ian Bean

Ian Bean

Independent Special Needs ICT consultant and trainer

Ian Bean, former teacher and ICT coordinator at Priory Woods School, Inclusive Technology's Consultancy and Training Manager now Independent Special Needs ICT consultant and trainer specialising in the use of ICT and assistive technology to support learners of all ages with severe and complex additional needs.

Beginner/Intermediate

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