Where to start? Examining the Language Organization of Communication Devices and Strategies to Support Their Use – 60 minutes

Where do we start? How do we teach speech generating devices (SGD) to individuals who have exceptional and complex communication needs? This webinar examines the language representation and organization on various SGDs. We will also focus on strategies for working with a wide range of device users: users with language skills at the cause effect level up to those using dynamic communication devices. Join us to discuss symbol representation, vocabulary sets, and use/implementation of various forms of Augmentative and Alternative Communication. Where to start - Examining the Language Organization of Communication Devices and Strategies to Support Their Use Handout

Megan Mussano

Megan Mussano

M.S. CCC-SLP/L, ATP

Megan Mussano M.S. CCC-SLP/L, ATP is a full time Assisstive Technology Coordinator for an Illinois K-12 school district. She has been an Assistive Technology specialist for 6 years with an additional 8 years of experience as a Speech Language Pathologist. She provides professional development at various conferences and is the instructor for an AT course at the University of Wisconsin-Milwaukee.

Beginner

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Play, Pause, Stop, Rewind: The Impact of Video in Instruction – Session 3 – 60 minutes

In this three-part webinar, we will explore a wide range of tools, apps, and software applications that can be used by learners and teachers in a variety of educational projects and classroom activities.

Video is an instructional tool that can support learning in unique and powerful ways. It has the ability to engage viewers more than other traditional types of instructional materials. If 'an image is worth a thousand words,' the use of moving images and sounds in a video can bring content to life and offer students a more concrete and realistic type of learning experience.
Teachers can use video to build comprehension skills, provide feedback to students, show experiments or procedures, give mini-lectures, stimulate critical thinking, or take virtual field trips. The use of video in the classroom supports different learning styles in addition to providing many opportunities for discovery, discussion, and problem solving.
Students use mobile devices on a daily basis. Thanks to modern technology, every mobile device from tablets to cell phones to Chromebooks, include high quality cameras that are able to record high quality video. By encouraging our learners to use everyday technology for academic purposes, we help them discover new and creative uses of mobile devices and teach them many fundamental skills such as research, collaboration, organization, planning, and time management.
Session 3: Will cover a variety of tools, apps, and alternative solutions to support and enhance expressive language and communication skills. Different and accessible ways for all students to express knowledge and understanding will be explored and presented to attendees.
Play, Pause, Stop, Rewind: The Impact of Video in Instruction - Session 3 Handout

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

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Play, Pause, Stop, Rewind: The Impact of Video in Instruction – Session 2 – 60 minutes

In this three-part webinar, we will explore a wide range of tools, apps, and software applications that can be used by learners and teachers in a variety of educational projects and classroom activities.

Video is an instructional tool that can support learning in unique and powerful ways. It has the ability to engage viewers more than other traditional types of instructional materials. If 'an image is worth a thousand words,' the use of moving images and sounds in a video can bring content to life and offer students a more concrete and realistic type of learning experience.
Teachers can use video to build comprehension skills, provide feedback to students, show experiments or procedures, give mini-lectures, stimulate critical thinking, or take virtual field trips. The use of video in the classroom supports different learning styles in addition to providing many opportunities for discovery, discussion, and problem solving.
Students use mobile devices on a daily basis. Thanks to modern technology, every mobile device from tablets to cell phones to Chromebooks, include high quality cameras that are able to record high quality video. By encouraging our learners to use everyday technology for academic purposes, we help them discover new and creative uses of mobile devices and teach them many fundamental skills such as research, collaboration, organization, planning, and time management.
Session 2: The use of video to build receptive language and comprehension and how to incorporate video into lessons, reading-to-learn activities, and presentations.
Play, Pause, Stop, Rewind: The Impact of Video in Instruction - Session 2 Handout

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

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Play, Pause, Stop, Rewind: The Impact of Video in Instruction – Session 1 – 60 minutes

In this three-part webinar, we will explore a wide range of tools, apps, and software applications that can be used by learners and teachers in a variety of educational projects and classroom activities.

Video is an instructional tool that can support learning in unique and powerful ways. It has the ability to engage viewers more than other traditional types of instructional materials. If 'an image is worth a thousand words,' the use of moving images and sounds in a video can bring content to life and offer students a more concrete and realistic type of learning experience.
Teachers can use video to build comprehension skills, provide feedback to students, show experiments or procedures, give mini-lectures, stimulate critical thinking, or take virtual field trips. The use of video in the classroom supports different learning styles in addition to providing many opportunities for discovery, discussion, and problem solving.
Students use mobile devices on a daily basis. Thanks to modern technology, every mobile device from tablets to cell phones to Chromebooks, include high quality cameras that are able to record high quality video. By encouraging our learners to use everyday technology for academic purposes, we help them discover new and creative uses of mobile devices and teach them many fundamental skills such as research, collaboration, organization, planning, and time management.
Session 1: Video tools that are needed to record, capture, download, enhance, edit, add captions and animation on different platforms and devices.
Play, Pause, Stop, Rewind: The Impact of Video in Instruction - Session 1 Handout

Fiorella Quinn

Fiorella Quinn

M.S. Private Consultant, Developer

Fiorella (Fio) Quinn has an extensive background in special education, assistive technology, and music. Her expertise comes from thirty years in the educational field (both in Italy and the United States) as a teacher, trainer, presenter, and developer of learning resources.
At present, Fio lives and works in the U.S. but maintains her "educational ties" in two continents. She is an independent consultant and a developer of technology-based materials. She presents at national conferences and regularly gives workshops and training on specific software and apps.
Fio has co-authored several collections of ready-made activities and templates for different software applications such as Classroom Suite, Clicker 5 and 6, and Mind Express.

Beginner

View Now