anticipation

  1. A Windy Day at the Races

    A Windy Day at the Races

    In this Remarkable Idea, students learn about wind - what it is and what it feel like. They will compete in relay races taking turns using a switch-activated hair dryer to blow a leaf (or other object) down to the FINISH line.

    This activity addresses:

    • Cause and Effect
    • Anticipation
    • Group work
    • Turn Taking
    • Alternative methods of access

    What you need:

    • Step-by-Step (2)
    • Jelly Beamer
    • PowerLink4
    • “Wind” picture/symbol card
    • Various lightweight objects such as cotton balls, tissue paper, plastic straw, etc.
    • Two plastic/fake leaves
    • Two long tables
    • Hair dryer (2 - each with an extension cord)

    Preparation:

    1. Plug each hair dryer (with extension cord) and Jelly Beamer into the PowerLink4.
    2. On two Step-by-Steps, place a “cheer” picture/symbol and record words of cheer/encouragement such as “Go, go, go!”, “You can do it!”, “Blow that leaf!”, “Don’t give up!”, “You’re doing great!”
    3. Set up the PowerLink4 on or near one of the long tables, and place each hair dryer at the same end of the tables.

    What to do:

    1. Show students the “wind” picture/symbol card.
    2. Explain to students that “wind” is something that we feel, and it’s a type of weather.
    3. Use a hair dryer to have students experience what “wind” feels like.
    4. Put different lightweight objects on the table, and demonstrate how the wind will blow the objects.
    5. Tell students that many times, outside, the wind will blow around leaves.
    6. Show students the two hair dryers and Jelly Beamer. Show them how to activate the switch to turn on the hair dryer and blow a leaf from one end of the table to the next.
    7. Students on each team take turns activating the switch to turn on the hair dryer and blow their leaf from one end of the table to the next and back. A
    8. While a student from each team is blowing the team’s leaf, the other students on that team take turns using a Step-by-Step to cheer on their team member.

    Keywords

    turn taking | team work | step-by-step | powerlink 4 | jelly beamer | cause and effect | anticipation | alternative methods of access |

  2. Staying Warm Like Penguins Do

    Staying Warm Like Penguins Do

    In this Remarkable Idea, students simulate the insulation of a penguin and how they keep warm in the cold. They can then go on to make observations about the outcome and discuss the outcome they observed.

    This activity addresses:

    • Cause and effect
    • Visual follows
    • Anticipation
    • Group work
    • Alternative methods of access

    What you need:

    Preparation:

    1. Create two-inch pictures/symbols of “cold” and “no.” Place the pictures/symbols on the iTalk2 with Levels and record “This feels cold” and “No, this does not feel cold” on the respective locations of the iTalk2 with Levels.
    2. Record the science script on the Step-by-Step.

    • “Penguins can stay warm in places that are very cold.”
    • “We are going to do a science experiment to find out how penguins are able to stay warm in very cold temperatures.”
    • “First, we’re going to find out what it feels like when our skin touches ice.”
    • “Everybody, grab a plastic bag, but don’t fill it. Put it on your arm or on your hand.”
    • “Now take a plastic bag that’s filled with ice, and set it on top of the plastic bag on your hand. Does your hand feel cold? Each of you will have a turn to tell the class if your hand feels cold.”
    • “Now we’re going to find out what a penguin feels when it touches the ice.”
    • “Penguins have little straws under their feathers that hold air. We are going to put a bag of air on our hand. Everybody, grab a bag that has air inside, and put it on your skin. Now pick up a bag of ice and set it on the bag filled with air.”
    • “Does your skin feel cold? Everybody will get a turn to tell the class if their skin felt cold or not.”
    • “Our experiment is all done now. Who can remember why penguins stay warm on the ice and in very, very cold weather?”

    3. Fill plastic bags with ice, one bag per student.

    What to do:

    1. Show students the pictures of a penguin and the penguin climate.
    2. Explain that penguins are animals that live where it is very cold all the time.
    3. Ask if anybody knows how penguins are able to keep from freezing in the cold weather.
    4. Reads the science experiment script using the Step-by-Step or follow the instructions of the teacher.
    5. Students place an empty plastic bag on their hand, then a bag of ice on top of that.
    6. Each student uses the iTalk2 with Levels to say if their hand feels cold or not. Explain that this is how our skin feels when it touches ice - ice makes our skin feel cold.
    7. Explain that now they are going to experience what a penguin feels when it touches ice.
    8. Connect the hair dryer, PowerLink and Switch. Use these to blow air into the resealable plastic bag and seal them. Make one for each student.
    9. Place the bag with air inside of it on the back of the students hand. Explains that penguins have little straws under their feathers that keep air inside them, just like the bag keeps air trapped inside of it.
    10. Place a bag of ice on top of the air-filled plastic bag.
    11. Uses the iTalk2 with Levels to say if their hand feels cold or not. Explain that this is how a penguin feels when it’s feathers touch ice.
    12. Explain that the bag with the air in it keeps the cold ice away from our skin, so it does not make our skin feel cold. Remind students that penguins have little straws under their feathers that are like pockets of air that keep the cold away from their skin in the same way.

    Keywords

    visual cues | team work | switches | step-by-step | powerlink 4 | italk2 with levels | cause and effect | anticipation | alternative methods of access |

  3. Mystery Key

    Mystery Key

    In this Remarkable Idea, switch tops are used as a hiding place. It’s a game for at least three players. The game can be adapted to support a wide range of curriculum goals from object permanence to social skills.

    This activity addresses:

    • Social skills
    • Visual follows
    • Cause and effect
    • Anticipation
    • Group working
    • Alternative methods of access

    What you need:

    Preparation:

    1. Record the messages on the SuperTalker FT to correspond to this Mystery Key SuperTalker Overlay".

    • Location 1: “I’ve lost my key.”
    • Location 2: “Look under the big red one!”
    • Location 3: “What about the small green one?”
    • Location 4: “Check the big yellow one!”
    • Location 5: “Where can it be?”
    • Location 6: “Is it under the tiny yellow one?”
    • Location 7: “Maybe the big blue one?”
    • Location 8: “Take a peek under the small red one!

    2. Attach student/player pictures to the All-Turn-It Spinner using Velcro dots.

    What to do:

    1. In this game, the players work together to find a missing key which has been hidden under one of the switch tops.
    2. Use the All-Turn-It Spinner and the Jelly Beamerto decide who hides the key first. While all the others look away this person hides the key under one of the switch tops. Then he calls to the other players: “I’ve lost my key. Where can it be?”
    3. Use the All-Turn-It Spinner and the Jelly Beamer once more to decide who may guess first. The SuperTalker FT might be used by just one or all the players to do the guessing (e.g. “Look under the big yellow one!”). Each player has just one guess. And the player who finds the key is the next key hider.
    4. Variation to simplify the game: The guessed switch tops can either remain in the game or are taken off the table.
    5. Variation to support more complex goals: A different letter might be hidden under each switch top. So in the course of the game letters for a particular word must be collected in the correct order.

    Keywords

    visual cues | team work | supertalker ft | jelly beamer | cause and effect | bigmack | anticipation | alternative methods of access | all-turn-it spinner |