sportsmanship

  1. Hangman Word Game

    Hangman Word Game

    In this Remarkable Idea, students take a spin on the classic game of Hangman by adding an assistive technology component and themes.

    This activity addresses:

    • Spelling
    • Social skills
    • Choice making
    • Cause and effect
    • Fine motor skills
    • Good sportsmanship
    • Alternative methods of access

    What you need:

    Preparation:

    1. Decide on your theme (decorate a pumpkin, feathers on a turkey, build a snowman, etc.) and the pieces needed (example: pumpkin - nose, mouth, eyes, stem, leaves, etc.)
    2. Record the words you plan to use on your selected communication device (example words: pumpkin, witch, bat, Halloween, etc.)
    3. Write the words you plan to use on strips of construction paper; they should be large enough to read from across the room.

    What to do:

    1. Explain the rules of Hangman so everyone knows how to play.
    - When it is your turn, you get to guess a letter for the puzzle.
    - If you are right, the letter gets added to the word. If you are wrong, the letter is written off to the side and a piece of the character is added.
    2. Each student takes a turn spinning the All-Turn-It Spinner. If it lands on a letter that has already been guessed, the student will spin again.
    3. After a student has taken their turn, they can take a guess at what the word is using the SuperTalker FT / QuickTalker / iPad with SoundingBoard or the strips of paper on the board.
    4. Once the word is solved, begin again until all words are complete.

    Keywords

    supertalker ft | sportsmanship | spelling | soundingboard app | social skills | quicktalker | jelly bean switch | fine motor skills | choice making | cause and effect | blue2 bluetooth switch | alternative methods of access | all-turn-it spinner |

  2. Classroom Baseball

    Classroom Baseball

    In this Remarkable Idea, your students will be able to participate in a modified game of America’s favorite pass time. This is a classroom based activity that doesn’t involve bats, balls, or broken windows!

    This activity addresses:

    • Sportsmanship
    • Social skills
    • Turn taking
    • Alternative methods of access

    What you need:

    Optional Materials:

    Preparation:

    Record baseball scenarios to the Step-by-Step or write them on an All-Turn-It Spinner overlay - single, double, triple, home run, out, strike out, etc. To ensure a quicker game, include more than one out option (write it a few times on your overlay or record it multiple times to the Step-by-Step.)
    Suggested number of each, you may wish to modify this for your game:
    4-outs and singles,
    2-strike outs and doubles
    1-home run and triple

    What to do:

    Put your team together
    Give each student a blank peg person and allow them to decorate/paint it however they choose, this will be their player. Allow to dry.

    Playing the game
    1. Draw your field on a large piece of paper or a white board so everyone can see, be sure to include a dugout for players waiting their turn.
    2. Decide how many innings you are going to play, split up into teams (uneven teams will not make a difference), and decide a home team.
    3. The visiting team goes first following typical baseball rules. Three outs per inning. If a player gets a single, advance their peg person one base, a double advances two places and so on.
    4. When a player is up to bat they will activate the Step-by-Step or All-Turn-It Spinner, and follow what it says.
    5. The game ends when the last inning is played or the game is called.

    Suggestions to make the game a bit more authentic:
    The National Anthem could be played before the game starts. (Record to BIGmack and have a student “sing” the National Anthem.)
    The seventh inning stretch could be observed. (Record “Take Me Out to the Ball Game” to a BIGmack and have a student “sing” it.)
    Popcorn or hot dogs could be served during the game.
    Record “Good game” to a BIGmack for players to show their sportsmanship at the conclusion of the game.
    Use a Step-by-Step for each team to keep score. Record numbers and have a student act as scorekeeper.

    Keywords

    turn taking | step-by-step | sportsmanship | social skills | bigmack | alternative methods of access |

  3. Know Your Friends Game Show!

    Know Your Friends Game Show!

    In this Remarkable Idea students will answer trivia questions about their classmates. This activity can be modified to allow for a review game of concepts taught in the classroom.

    This activity addresses:

    • Sportsmanship
    • Social skills
    • Turn taking
    • Alternative methods of access

    What you need:

    Preparation:

    1. Using student interest inventories, design questions about student’s favorite colors, foods, books, etc.
    2. Teacher can write these answers on index cards to save time during game play.
    3. Record team colors (red, blue, or green) onto the corresponding TalkingBrix 2, these will act as that team’s buzzer. Students can also choose a team name to be recorded onto their TalkingBrix 2.
    4. Record “A”,”B”,”C”, and “D” onto the QuickTalker 7, as well as phrases such as “I think the answer is…” , “I know the answer is…”, and “I’m going to guess…”, students will use this to select their answers.
    5. On the QuickTalker 12 record phrases such as “Let’s get started”, “Red Team”, “Blue Team”, “Green Team”, “Nice Try”, “Correct”, “That is incorrect”, as well as other motivating game show host phrases.
    6. On the All-Turn-It Spinner, write point values for each question (100, 200, 300, etc.)

    What to do:

    1. Designate a student to be the game show host and hosts assistant (jobs can be combined if necessary) and divide the classroom into teams.
    2. Each team will choose a player to go first.
    3. The “Assistant” will choose a picture or name card for the topic, and the “Host” will use the Step-by-Step to choose a question. (Ex. John and Favorite color)
    4. The students will “buzz in” using the TalkingBrix 2. The first team to buzz in will get the chance to answer first using the QuickTalker 7. If they are incorrect the other teams can buzz in and try to answer the question.

    Keywords

    turn taking | talkingbrix 2 | sportsmanship | soundingboard app | social studies | quicktalker 7 | quicktalker 12 | alternative methods of access | all-turn-it spinner |